lab reports · orreryIIIIIIIV

orrery · treadcore · the lab reports, collected

Every Lab Report: orrery's and treadcore's, in One Place

Collected by tools/report/collect.py, which tools/report/all.sh runs after building orrery's reports.

34 lab reports of orrery, 7 of treadcore, 101 check-in reports and 32 reports posted on treadcore.org. Every page is HTML in this folder but the last, which link to the game's site.

I. orrery's lab reports

The console's own reports, each built from its Markdown by tools/report/build.py (or, for one with a working figure, written as its page). 34 in all.

WrittenReportAbout
6 Nov 2026Round the Corner: What a Net Needs to Pass a Maze, the Senses That Were Not Enough, the Errand That Was, a Proving Ground, and the Breachorrery · crucible · maze navigation: the senses, the errand, the proving ground and the breachMarkdown
6 Nov 2026Outgrowing Yourself: What the GPU Hands the Game, What a Generation Keeps, and Whether the Card-Hours Payorrery · the fleet · the GPU, the line, and what a generation keepsMarkdown
6 Nov 2026One Rule, Two Machines: Trees, Mazes and Takeovers on the Card, a Gauntlet Both Can Read, and Generations the GPU Can Earnorrery · crucible · the trees, the mazes, the CUDA gauntlet and the GPU's generationsMarkdown
6 Nov 2026Every Generation on Film: the Maze Home on the Fleet, One Wall in Two Games, a Camp of Rewards, a Full Card, and a Machine That Reads the Pageorrery · crucible · treadcore · the maze home, one wall, the camp, a full card, the footage and a page that reads itselfMarkdown
5 Nov 2026Three Generations, Filmed: The Line from Question to Commit, a Crowd of Duels That Are Really Different, and Every Wire in Its Node's Colourorrery · the montage · the line, the crowd and the wiresMarkdown
5 Nov 2026Ninety-Eight Percent Busy: Where the Fleet's Waiting Goes, a Round Table to See It, and a Background Job That Asks for Nothingorrery · the fleet · utilization, waiting and the round tableMarkdown
4 Nov 2026An Old Server, Warm Again: the Supermicro X8DT3-LN4F's Jumpers and BIOS, and Copal from a USB Stick on a Board with No UEFIorrery · the fleet · a Supermicro server's jumpers and BIOSMarkdown
4 Nov 2026Seeing the Brain Grow: The Montage, the Mind in the Corners, and Every Screen of Orrery and Treadcoreorrery · treadcore · crucible · the visual state of a working prototypeMarkdown
4 Nov 2026Shared Storage, Reconsidered: Ceph for the Recordings and Builds, rsync and sftp, and Why Nothing Needs Deciding Yetorrery · the fleet · storage options, nothing decidedMarkdown
4 Nov 2026Fifty-Four Idle Minutes: the Line Replayed Twice, Three Guards, and Restarting Orrery Without Losing Workorrery · the fleet · the line replayed twice, and restartingMarkdown
3 Nov 2026The Nets Explorer: Every Learned Net, Where It Has Been, and a Vault That Keeps Only on Requestorrery · the brain · every learned net, where it has been, kept by requestMarkdown
2 Nov 2026The Zero-Sum Economy: ore, oil, the workers, supply and trade, built in one evening, and the gauntlets that train ittreadcore · the game and the brain · ore, oil, workers, supply, tradeMarkdown
2 Nov 2026The Day's Difference: what changed on 2 November 2026, in exact code, with the program's flow and the architecture it changedorrery · treadcore · 2 November in exact code, flow and UMLMarkdown
1 Nov 2026The Whole Line: How the Fleet's Work Reaches treadcore, and What Stops Itorrery · the fleet · the line, end to endMarkdown
1 Nov 2026Waves, Width and Waitingorrery · the brain and the fleet · temperament, capacity, the queueMarkdown
1 Nov 2026A Terrain for Each Datasetorrery · the brain · maxima and what works on themMarkdown
1 Nov 2026A Dead Clock Battery and an Expired Certificate: Why jaguaribe Left the Fleetorrery · the fleet · machinesMarkdown
1 Nov 2026A Stale Dial: What We Measured, What Changed, and What We Refusedorrery · the brain · what we measured and changedMarkdown
1 Nov 2026The Double Report: How the Fleet Reaches the Game, and How to Use Orreryorrery · the fleet · the design and the guideMarkdown
1 Nov 2026Eight Named Minds: Bot Styles, a Transform the Game Reads, and the Bridge from Crucibleorrery · the brain · styles and bridgesMarkdown
30 Oct 2026Commanding the Fleet: How the Buttons Were Made to Work, Layer by Layerorrery · the fleet · orchestrationMarkdown
30 Oct 2026Fleet Commanders: From Timbuktu's Buttons to a Listener, and Selecting Machines by What They Areorrery · the fleet · commandersMarkdown
30 Oct 2026Many Versions of One Brain: What the A/B Found, and Whole-Number Choices of Rewritten Functionsorrery · the brain · whole-number choicesMarkdown
30 Oct 2026Too Many Shots: Ammunition, Walls and Castles as Balance Levers in a Tank Gameorrery · the game · balanceMarkdown
30 Oct 2026Reading a Growing Game Brain: Terrain, Spectrum, Matrix and Sensor Views of a Fleet's Searchorrery · the brain · analysisMarkdown
30 Oct 2026Algorhythm: Hybrid Programming of Game Agents by Monte Carlo Selection of Interchangeable Functions, Continuous Weights and Confidence-Gated Learned Transformsorrery · the brain · hybrid programmingMarkdown
29 Oct 2026Shared Storage for the Fleet: What the Disks Are, the One Way Through, and the NVMe for a Small Cephorrery · the fleet · storageMarkdown
29 Oct 2026A Difficulty for Promotions: How Often the Brain Should Change, Measuredorrery · the search · promotionsMarkdown
29 Oct 2026One Source for Two CUDAs: crucible on Pascal (CUDA 12.9) and Ada (CUDA 13), Compiled in Docker on an ARM Macorrery · crucible · CUDA 12 and 13Markdown
29 Oct 2026Two Copal Machines Join the Fleet: Keys, Setup, Errands and Updates by Themselvesorrery · the fleet · machinesMarkdown
28 Oct 2026Held Back on Purpose: the Versions a GTX 1080 Ti Can Run CUDA On, and Nix as a Way to Pin Themorrery · the fleet · CUDA versionsMarkdown
28 Oct 2026Orrery and copal-tm as Mac Applications: Bundles, Icons and Ad-hoc Signaturesorrery · the app · bundles and signaturesMarkdown
28 Oct 2026A CUDA Node for the Fleet: a GTX 1080 Ti on Ubuntu 24.04, Set Up over SSHorrery · the fleet · CUDAMarkdown
28 Oct 2026From Cargo to a Mac Application: a Rust Program with an AppKit Window and No CratesRust · AppKit · no cratesMarkdown

II. treadcore's lab reports

The game's reports, from documentation/ in its repository, as pages here. The brain's report grows a section a step; its newest is named.

UpdatedReportSectionsNewest section
6 Nov 2026The brain: lab report and design154154. A wall takes the gun: two direct hits open a gap, as crucible's walls do; the breach source
27 Oct 2026Lab report: from spare cores to the official net11X. Lessonssource
27 Oct 2026Lab report: the net in orrery8VII. Methodsource
13 Oct 2026Lab report: packages for every platform, from a git hook to a release14Referencessource
13 Oct 2026Lab report: the Pillboy requirement, checked against the prior art7Referencessource
13 Oct 2026treadcore: lab report, the first playtest build77. What to do nextsource
13 Oct 2026treadcore: lab report1111. What to do nextsource

III. treadcore's check-in reports

One for each step of the brain, in IEEE form: the intent in Paul's words, the decisions and their causes, the method, the results, what is not built. 101 in all, newest first.

NumberDateReport
CI-1036 Nov 2026A Wall Takes the Gun: Two Direct Hits Open a Gap, in the Game and on the Card
CI-1026 Nov 2026The Intrusion Dial: w_breach, a Wall Shelled by Choice, the Press Temper Moving It
CI-1016 Nov 2026The Gladiator Reads a Maze Net: nav_senses, the Two Kept Numbers, and the Rules Round a Wall
CI-1006 Nov 2026The Proving Ground: A Map of the Maze and the Takeover, and the Series G30 to G33
CI-0996 Nov 2026The Maze and the Takeover as Tests Both Machines Read: Walls in a Scenario, and G23 to G28
CI-0985 Nov 2026Every Default a Number: The Wingman's Five, and the Candidate They Held Back
CI-0975 Nov 2026A Test's Text Reads Over the Pinned Brain: The Night's Best Candidate Held Back by a Parse
CI-0964 Nov 2026The Tests Play a Pinned Brain: A Promotion Moves the Game and Not the Tests
CI-0954 Nov 2026The Ring as a Sense: Built, Proved Harmless, and Not Shown to Help
CI-0944 Nov 2026Alone, the Step In Stays Shallow: the Kite Redesigned for a Tank Without Backup
CI-0934 Nov 2026Two of the Boundary's Tests Corrected, and Every Floor Today's Success
CI-0924 Nov 2026The Gauntlet's Floors Guard Every Promotion
CI-0914 Nov 2026The One That Shot at Me Answered First: w_shooter
CI-0904 Nov 2026The Boundary as a Test: Gauntlets G18 to G22
CI-0894 Nov 2026The Duelist's Gate a Dial, a Clone Judged Beside the Rules, and crucible's Partners in the Game's Styles
CI-0884 Nov 2026The Score Counts Building and the Base
CI-0874 Nov 2026The Duelist with World Senses: the Gladiator, Style 17, and the Bridge That Reads Each New World Champion
CI-0862 Nov 2026Games 7 and 8: Oil, the Workers, Supply, the Quartermaster, Trade, and the Logistics Gauntlets
CI-0852 Nov 2026Game 6: Ore, the Smelter and the Harvester
CI-0842 Nov 2026The Post-Mortem and the Plan: Physical Ranges, the Wingman's Numbers, Eight Personas, and the Escort Gauntlets
CI-08328 Oct 2026Census to Commit: the Loop, Micro Versions, and crucible's Islands
CI-08228 Oct 2026orrery's Story: Five Chapters and a Projects View
CI-08128 Oct 2026orrery in treadcore's Brushed Metal
CI-08028 Oct 2026crucible: Training Inside the GPU
CI-07928 Oct 2026The Machines View, and whitewolf Joins
CI-07828 Oct 2026The First Auto Promotion, the Rotation, and a Pass That Failed
CI-07728 Oct 2026Auto Mode: Results Adopted, Candidates Promoted, Propagation Confirmed
CI-07628 Oct 2026Focus Fire or the Near Tank: a Scalar
CI-07528 Oct 2026Every Make Target a Run of the Fleet
CI-07428 Oct 2026Orrery Holds the Orchestration
CI-07328 Oct 2026Families on the Fleet
CI-07228 Oct 2026The Queue at Full Settings: What Four Hours Played
CI-07128 Oct 2026One Queue for the Whole Fleet
CI-07028 Oct 2026The Fleet Records, the Card Trains: Twenty Times the Data
CI-06928 Oct 2026An Efficient Trainer: the GPU Five to Eight Times Faster than the CPU
CI-06828 Oct 2026Behaviour Cloning on a GPU, and Whether the GPU Was Faster
CI-06727 Oct 2026A Second Census Machine and Its Identity Check
CI-06627 Oct 2026Reading the Reports, What a Read May Adjust, and a Fleet of Census Machines
CI-06527 Oct 2026The School: Both Brains Training at Once, and How More Machines Would Help
CI-06427 Oct 2026Generations Watched: Clips of Each Learned Tank, a Gauntlet of Single Decisions, and What the AI Costs
CI-06327 Oct 2026The Third Morning: Thirty Generations of the Run, and No Candidate
CI-06226 Oct 2026Survival Maps: Low Armour Means Home, the Missing Drones Found, and the First Net Off the Bottom of the Census
CI-06126 Oct 2026Training Maps: Scenario Files Teach the Learned Tank, a Guarded Depot Taken, and a Census That Asks for Survival
CI-06026 Oct 2026The Record as Source: How treadcore Is Made, the Pages Kept in the Repository, and Guided Training Planned
CI-05926 Oct 2026The Learned Tank Drives and Shoots: Periscope Senses, Calls to Friends, Evolution in Rust, the Census's Verdict, and Release 0.2.0
CI-05826 Oct 2026Phase Zero and a Candidate: The Learned Tank's Senses and Net, and dodge_horizon 2 Through Every Read
CI-05726 Oct 2026Big-Lizard and the Senses: A Route Forecast Found, Fixed and On, and a Learned Tank Designed in Rust
CI-05626 Oct 2026Faster, and the Run: The Census 3 Times Quicker With the Same Matches, and a Learner That Runs Until Stopped
CI-05526 Oct 2026The Second Day: Two Inert Weights Explained, Every Weight Screened, a Learned Brain Studied
CI-05426 Oct 2026The Morning Read: Families, and the Point Read Again
CI-05325 Oct 2026The Longest Run: a Night's Plan, and What We Expect
CI-05225 Oct 2026The Methods So Far, and the Census as a Learner
CI-05125 Oct 2026The Cowboy: the Defaults Spend
CI-05025 Oct 2026Personalities, Step 1: Timid, Aggressive, Castle
CI-04925 Oct 2026Rewards in the Census Score
CI-04825 Oct 2026The Squad's Time by Task: a Meter Line
CI-04725 Oct 2026Why Atlantic: Where the Switches Move the Time
CI-04625 Oct 2026Each Default Off Again, on the New Defaults
CI-04525 Oct 2026The Guarded-Base Family after the Front Read
CI-04425 Oct 2026The Styles Ordered: Turtle the Defaults, team_rotate Off
CI-04325 Oct 2026The Sequential Census with a Re-read
CI-04224 Oct 2026Read Sooner: A Sequential Census, Replayed
CI-04122 Oct 2026The Method, a Machine for It, and Competitions
CI-04021 Oct 2026The Dodge on Every Map
CI-03921 Oct 2026The Brain Documented
CI-03821 Oct 2026The Dodge's SPSA Point on Today's Brain
CI-03721 Oct 2026The Territory Read: the Held Ground
CI-03621 Oct 2026The Bot Skill Dial
CI-03321 Oct 2026Supply Traced: the Upgrades Proposal's Trace 1
CI-03221 Oct 2026The Kite's Hold in a Duel
CI-03121 Oct 2026The Kite Counted
CI-03021 Oct 2026The Bottom of the Parts Table at 48 Seeds
CI-02921 Oct 2026Every Part Off, One at a Time
CI-02821 Oct 2026Island Sites Where a Naval Start Chooses
CI-02721 Oct 2026The Guard Posts at the Front
CI-02620 Oct 2026The Front Read, the Families Held to Floors, and the Crews Tested
CI-02520 Oct 2026Every Part On, a Dodge Against Every Shell, and the Duck Foreseen
CI-02420 Oct 2026The Dodge Planned by the Tank's Own Motion
CI-02320 Oct 2026The Circle at the Edge of Sight, and a Dodge into Water
CI-02220 Oct 2026The Two Leads, and Scenario Files
CI-02120 Oct 2026The Census Binary Frozen, and smooth as a Weight
CI-02020 Oct 2026Each Switch Alone, Without Running Out of Tanks
CI-01920 Oct 2026The Dodge's Numbers by SPSA: Promising, Not Confirmed
CI-01819 Oct 2026The Planted Test, Second Run: It Climbs, Slowly
CI-01719 Oct 2026SPSA on the Paired Census, and Its First Planted Test
CI-01619 Oct 2026The Landfall's Three When Every Team Has Them
CI-01519 Oct 2026The Landfall's Three on by Default, and the Reverse Reading
CI-01419 Oct 2026Which Landfall Weight Carries the Gain
CI-01319 Oct 2026Guns Remembered for the Landfall
CI-01219 Oct 2026Known Earlier, and Lost
CI-01119 Oct 2026Where the Gun That Sinks the Boat Stands
CI-01019 Oct 2026Standing Off a Covered Beach
CI-00919 Oct 2026Who Saw the Gun That Sank the Boat
CI-00819 Oct 2026The Run for the Beach
CI-00719 Oct 2026The Meter by Team, and LR 29 Corrected
CI-00619 Oct 2026The Dodge Off
CI-00519 Oct 2026Holding Out of the Splash
CI-00419 Oct 2026What Kills Half the Team
CI-00318 Oct 2026Which Rungs the Lean Moves, and Where the Time Goes
CI-00218 Oct 2026The Posture as Scores
CI-00118 Oct 2026Each Switch Alone, the Posture Read, and a Review of the Brain

IV. Posted on treadcore.org

The reports put on the game's site, 32 in all; these links leave this folder.