Each in the same form: an abstract, the objective, the materials, what was done, the results with their numbers, and a discussion that keeps what is still open. Every page is built from its Markdown by tools/report/build.py.
6 Nov 2026Crucible · round the corner
What a net needs to pass a maze, from the robotics and neuroevolution literature: a route sense, its own future along three arcs, two memory cells, progress paid along the route. Senses alone passed no maze in three arms; the rules' errand, the game's own routing under the net, passed every route. The proving ground, the breach.
6 Nov 2026Fleet · what a generation keeps
How a GPU result reaches main (a net file, two roads, nothing shipped by either yet; no GPU number in the line's dials), what the cards cost ($1.41 a day) and bought, why the world ladder stopped at a net that never loses, a generation's turnaround (1 h to commit, 4.6 h to main), and how much of its claim it keeps: 0.28.
6 Nov 2026Crucible · one rule, two machines
The card's arena gets the game's forest, walls and takeover and its score; the CUDA gauntlet plays treadcore's gauntlet files on the card, fifteen of them with mazes shaped S, 5 and @, paired; training plays them as tasks; a GPU generation is elected on the weighed gauntlet against a bar that follows the line's projection; the terms explained.
6 Nov 2026Crucible · every generation on film
The maze home on the fleet; one wall rule in two games (game 9); 256 duels a net to fill the card; every new generation's tests filmed and reeled; a camp of stages whose rewards fall with time; which census maps tell a verdict soonest; a card beside every net; and a page that scrolls itself and becomes a small video.
6 Nov 2026Collected
34 of orrery's, 7 of treadcore's, 101 check-in reports and 32 posted on treadcore.org, as pages here, newest first. Rebuilt with orrery's own each time tools/report/all.sh runs.
6 Nov 2026treadcore · brain
The game's brain, a section a step: 154 sections so far. The newest: 154. A wall takes the gun: two direct hits open a gap, as crucible's walls do; the breach by the gun in range; game 9, 6 November
6 Nov 2026treadcore · check-in CI-103
The newest of treadcore's 101 check-in reports: the intent, the decisions and their causes, the method, the results, and what is not built.
1 Nov 2026Brain
The waves reach behaviour, and whether that wins is not shown. The net does not need widening yet. Queues, not machines, held the line up: winners now pass in 25 minutes, not 57. Main moved.
1 Nov 2026Brain
Sixteen datasets, each maximum saying whether work stands on it, and regions drawn on the map that can be sent trials. The old terrain stood on 109 reads of 2,675. The score's highest hill stands in the valley of kills less deaths.
1 Nov 2026Brain
One number held bots home too long. Rules set before the breakdown was read: 1.5 passes and is on the line; 0.4 reads +3.6 and is held, because its whole gain is the reward for tiles walked, and it kills less. Four faults in the run found and fixed.
1 Nov 2026Brain
Bot styles 0 to 7, chosen a team at a time. The GPU's work reaches the game. Read by the census: two hand-written styles beat the search's own brain, and following that up found one stale dial worth +3.65 on all maps, z 5.9. The learned styles are not yet good. And the anchor that undid three generations on noise.
1 Nov 2026Fleet · guide
Two in one. The design of the whole process, then the story of how a match becomes a dial and senses become a command, with a user guide to all 27 screens, numbered and pictured from the live run, and the new inspector.
1 Nov 2026Fleet
Every training method, what each stage takes, gives and simulates, and which ones reach the game. Half of all promotions stopped at unit tests and none at a family. With diagrams, a Gantt of past and schedule, thirteen adjustable values, how to store generations, and a heuristic review of every screen.
3 Nov 2026Brain
Every learned net the fleet made or keeps, one scrolling window: where each .bin has been, what read it, its weights as a fingerprint, its notes; the lineage from parent to child. A vault that copies only on request, promotes to milestone, and expires only when asked.
1 Nov 2026Fleet
Why jaguaribe left the fleet: a clock 14 years behind after a dead battery, and why the Copal machines reset SSH, an expired certificate dialled every 4 seconds under OpenSSH's penalties.
30 Oct 2026Game
Depot supply, castle protection, a soft limit on turrets and rewards for whole supply trips, with how other games use walls and occlusion. Shots did not clearly fall and strike hits rose by half; nearly every shot is a mortar, so its price is the next thing to test.
30 Oct 2026Brain
A fitness terrain from past reads, a spectrogram of weights across champions, singular values of each matrix and their product, the senses as the tank has them, and the fleet's road. No peak above today in six dial pairs, which is weak evidence; norm growth is not shown to be skill.
30 Oct 2026Brain
Dials, whole-number switches and a confidence-gated, multi-step learned transform over the rules, chosen by Monte Carlo, on the model of an FM synthesizer. Prior work; typed pings as A/B/C/D/E; biorhythm; how the variables compound; the new inspector. All silent by default. No transform trained yet.
30 Oct 2026Brain
What the A/B found, and whole-number choices of rewritten functions. The enum is sound; no switch could ever have been promoted, for two faults, both mended; pings off at +1.99 a seat is the first. A design for several functions doing one job, new senses read only by the chosen one, A/B/C/D.
30 Oct 2026Fleet
How the buttons were made to work, layer by layer: 77 checks of the listener, 25 of orrery's own client against it and 25 of the tool, on stock Alpine and Ubuntu; a rule broken and restored; and the Fleet screen, with the CA, each machine and what each button can do. Pictures from the real machines, and Fleet Chat as one room hosted by orrery.
30 Oct 2026Fleet
From Timbuktu's buttons to a listener, and selecting machines by what they are. sshd, a certificate and a forced command on Ubuntu and Alpine, 38 checks on each, a login that reads the fleet's last message; a selector by system, idle, version, package and the treadcore commit. Control and Snapshot are still open.
29 Oct 2026Storage
What the disks are, the one way through, and the NVMe for a small Ceph. A survey of 45 disks and 20 Ceph candidates; NFS 4.2 between the Linux machines, SMB for the Mac, Ceph on three 10 Gb nodes; the Storage view's patch bay; and a 10 Gb card on jaguaribe, unplugged.
29 Oct 2026Machines
Keys, setup, errands and updates by themselves. The key reached the new machines through saskatchewan, a Copal setup recipe fixed the Machines view's dead ends, and every machine now updates daily and at boot. Along the way: the queue knew how to power off only one machine.
29 Oct 2026The search
How often the brain should change, measured. A bar that lowers itself, like a block's difficulty; why one promotion every 20 minutes would make the brain worse; the floor; and main red since a promotion committed one file of two.
29 Oct 2026CUDA
crucible on Pascal (CUDA 12.9) and Ada (CUDA 13) from one source with no DEFINE, the card naming its own architecture, and the CUDA 13 build proved in Docker on an ARM Mac with no NVIDIA card.
27–28 Oct 2026CUDA
A GTX 1080 Ti on Ubuntu 24.04, set up over SSH: the driver branch, the toolkit, the check, and the first GPU lane.
28 Oct 2026CUDA
The versions a GTX 1080 Ti can run CUDA on, and Nix as a way to pin them.
28 Oct 2026The app
A Rust program with an AppKit window and no crates, taught a layer at a time with a working example and every file in its appendix.
28 Oct 2026The app
Bundles, icons and ad-hoc signatures, and what Gatekeeper makes of them.